Controls if the timer is Counting or Disabled.
Controls if the timer will count-up, count-down, or count-up infinitely.
Time the timer will start from.
Time the timer will stop at.
Rate at which the timer adds or subtracts time.
Timer will auto restart when complete.
Timer will run as a clock and output system time.
A UnityEvent that can trigger custom scripting functions when time is up.
Sets Time.timescale to 0 when time is up.
Assign a default Unity UI Text or Text Mesh Pro UGUI component.
Assign a UI Text component to output a formatted string.
Assign a Text Mesh Pro UGUI component to output a formatted string.
Toggle specific time value fields in the output string.
Toggle the leading zero on specific time value fields in the output string.